Sunday, May 26, 2013

A misspent young (and adulthood) is better by far then a wise and productive old age

Tracking our RPG Adventures from Adolescence to So-Called Adults:

1977-2014
(0e, 2e)
D&D "Blue Box"
D&D "White Box"
Supplements - Greyhawk, Blackmoor, Eldrich Wizardry
Chainmail
Monster Manual
Deities & Demigods (I have two copies of the original)
Players Handbook
DMs Guide
Unearthed Arcana

Traveller
Empire of the Petal Throne (once)
Metamorphosis Alpha ("Dude, what does the red lever do?")
Monsters! Monsters! ("So, a goblin, a minotaur and a troll walk into an inn."
Gamma World ("I'm a radioactive, 5' tall rabbit with laser blast eyes!"
Boot Hill ("We're gonna kill ya, but we're gonna kill you slow.")
Top Secret (more like a morally flexible A-Team
Chivalry & Sorcery (once, but it took 3 sessions to create characters)
Space Opera (all I wanted was a robot friend...but Noooooo!"
Tunnels & Trolls (once)
Bunnies & Burrows (characters made, common sense kicked in)
Aftermath! (twice, "Look! A can of soup!"  cue deathspiral music
Villains & Vigilantes (crappy character generation, great games)
Champions ("roll 53d6 and then calculate knock back with this abacus")
The Fantasy Trip (I think I still have the books...yup, there's Tollenkars lair)
Paranoia (once, but a lot of fun)
Twilight 2000 (See "Aftermath!" above)
Mechanoids (original pulp books, brutal games)
GURPS (all editions, multi-genre)

Vampire (with expansions)
Armageddon (lots of house rules)
Crimson Empire (brutal deaths)
Some crazy space opera game...name escapes me
Underworld (neat concept, tough rules)
Kult (lost some of my humanity with this one)
Little Fears (too sad to play, another neat concept)
All Flesh Must Be Eaten (a summer favorite with my group)

I'm sure I'm missing at least one or two (maybe Runequest?)

One more...5e D&D...lots of fun and I'm not the GM!  Huzzah!

Thats a lot of Role-playing!@